{Aimbot:-
Aim – 1 = Aim at enemies, 2 = Aim at team mates, 3 = Aim at all players
Aim Key – 1 = Binded to Mouse2, 2 = Binded to Mouse3
Kill – Will Shoot if aim = 1, 2 or 3
Kill Key – 1 = Binded to Mouse1, 2 = Binded to Mouse2, 3 = Binded to Mouse3
Soon Visible – Basic Vector Prediction
Pistol Switch – Will switch to rifle when out of bullets
Rifle Switch – Will switch to pistol when out of bullets
{Vec-Setup:-
Vec Switch – Changes vector point depending on what gun you use
Two Point On – Makes two vec points
Two Point Off – Turns of the two vec points
Stand Height – Moves stand vectors height
Stand Forward – Moves stand vectors forward
Stand Right – Moves stand vectors right
Duck Height – Moves duck vectors height
Duck Forward – Moves duck vectors forward
Duck Right – Moves duck vectors forward
Jump Height – Moves jump vectors height
Jump Forward – Moves jump vectors forward
Jump Right – Moves jump vectors right
DuckJump Height – Moves duckjump vectors height
DuckJump Forward – Moves duckjump vectors forward
DuckJump Right – Moves duckjump vectors right
{Speed:-
Speed – Speed at all times, customizable
Auto Speed – Speed when attacking, customizable
(Speed is also Binded To Mouse 3, Unbind in the .cfg)
{ESP:-
Draw AimSpot – Draws Vector AimSpots
Frozen – Draws text if players are frozen
Weapon – Draws text about what weapon a player is using
Reload – Draws text if players are reloading
Name – Draws players name on them
Item – Draws text on items
Font – 0 = Standard GLText, 1 = NewDigital Original
Sound – Turn on sound esp
Sound Max – Maximum number of sound markers displayed on screen
Sound Tol – Maximum distance from sound origin to entity
Sound Time – How long sound markers will stay on screen
Sound Filter – 1 = No sound Markers, 2 = Non-Visible players,
Sound Filter – 3 = Current aiming team, 4 = All Players
{Removals:-
No Spread – Compensates for bullet spread
No Recoil – Compensates for bullet recoil
Recoil Switch – Changes recoil depending on what gun you use
No Flash – Removes white screen when flashed
No Sky – Removes the sky
{Walls:-
Hack – 1 = Asus, 2 = Perfect XQZ
TF2 Color – Makes walls look cartoony like tf2
{Models:-
Bright – Makes Players bright
Broke – Breaks models up
{Screen:-
Con X – Move console left right
Con Y – Move console up/down
Con H – Move console hieght
Menu X – Move menu left/right
Menu Y – Move menu up/down
Crosshair – Draws a crosshair at center of screen
{Say:-
Round – Says hack info at start of round
Round Stats – Says stats at start of round
Round Server – Says server info at start of round
{Settings:-
Save Settings – Save your current settings ingame
Load Settings – Load previous settings ingame
Save Vector – Save your current vector ingame
Load Vector – Load a previous vector ingame
{Move and Visual:-
Jump – Continously jumps when you hold down jump button
Duck Jump – Will jump then duck straight after
3rd Person – Makes you go into thirdperson mode
Ghetto Vec Dodger – 1 = 180° sidewards 89° downwards
{Extra-Info:-
Auto Hooks (Dont have to press END)
Message from console on Injection
All features can be turned off / on ingame
Load, save, settings and vectors ingame
Auto updating offsets and offsets log
